A / D lean W / S rocker fore-aft Shift knee Q / E weight to left / right foot Space stroke / stand up X brake R reset P pause T cycle preset M cycle scheme A/B/C O rink: flat · public (a crown) · barn (a bowl) pad left stick RT knee A stroke / stand up
LT brake LB/RB weight Y reset X preset Back scheme pad, courses click right stick: next ghost (the next course is G) D-pad ← →: zoom, or pick the jump in the jump challenge C only: left stick is the left blade, right stick the right blade; fore/aft on either is the rocker. Hold L3 and the right stick is the arms (reach: arms out, thrown right: wind-up) while the right blade keeps its last edge; let go and it is the blade again jumps (J / D-pad ↑: off · hop · full): deep knee, then release — the release is the takeoff.
C / right stick: arms out (whip), let go to tuck F / pad B: toe pick
U / right stick flicked right before the release: wind up against the rotation — the jump's arms are then partly flown for you (more on assisted presets); a flick left takes it back moves (L, or J / D-pad ↑ once past full jumps): push while leaning into a curve for a crossover — forward or backward.
B (pad B) on an edge: a turn — keep the weight on that foot for a three-turn, move it to the other foot (Q / E, LB / RB) for a mohawk; hold the stick through it to keep your circle. Z (pad X) held: a twizzle — steer with the stick, arms in (let go of C / the right stick) to spin faster, let go to come out. Y (pad Y) held at speed: a spin — knee deep for a sit, stick forward for a camel, arms in to spin faster, let go to check out. I (pad LB + RB) held skating forward: an Ina Bauer — lean first, and the lead foot is the one on that side. With the moves on, the pad's toe pick is a tap of LT, reset is Back, and the preset and scheme are keyboard T and M only viewV / D-pad ↓: north up · travel up · chase [ / ] lower / raise chase + / −, wheel, D-pad ← →: zoom G courses: Figure Eight (right forward outside round the right circle, left forward outside round the left) · edge course (a slalom — pass each gate on the edge it names) · jump challenge (jumps on first: J to full; 1–6 picks the jump) · off H the ghost you race: your best · your last run · a replay file · none
three control schemes, labelled A / B / C — press M to change which one you are skating